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"Medusa Bust" - Zbrush Sculpt
Zbrush sculpt to work on human, animal, and creature anatomy all at once!
"ZeZe in the Storm!" - 3D Character/Environment/Concept
Original concept for an animated show, including concept art, 3D character rigging, volumetric clouds and a rendered 3D environment.
"Stylized Grasslands" - 3D Environment
A 3D Environment created using Maya models imported into Unreal Engine. Textures created through PSD Networks and applied using Materials in Unreal.
"Packeroos!" - 3D Capstone Game & 2D Cutscene
Thesis game brought from concept to 5-minute playable
"The Maw" - Zbrush Sculpt
Lovingly referred to as 'Yikes Wazowski,' a quick sculpt done of an old doodle to practice monster anatomy. (P.S. Those aren't eyes, they're nostrils.)
"The Porcelain Dragon" - 3D Character
Digital Character concepted, sculpted, textured, and rendered in Zbrush, Maya, and Substance
"Temple of Hun Batz" - 3D Prop/Environment
Characters sculpted in Zbrush. Environment modeled in Maya. All assets textured in Substance Painter and lit/rendered in Arnold
"Retro Studios-style Desert" - 3D Environment
Imagining a new Retro Studios Donkey Kong game through a stylized 3D desert environment.
"1 Hour Speed Sculpts" - Zbrush Sculpts
Practicing speed and techniques in creating stylized characters in Zbrush
"Miso the Chihuahua" - 3D Character (Low-Poly)
Under 500-poly character model and concept. Sculpted in Zbrush, then quad-drawn in Maya. Textured and rendered in Substance Painter/Iray Renderer.
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