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"The Porcelain Dragon" - Character Sculpt from Concept
Digital Character concepted in Photoshop, sculpted in Zbrush, retopoed in Maya, textured in Substance Painter, and rendered in Iray.
"Tale of Three Wolves" 24-hour Skate Deck Challenge
3 Skate decks created in 19 hours during the 24-Hour SCAD Illustration Department GENERATE Design Challenge
"Temple of Hun Batz" - 3D Prop/Environment
Characters sculpted in Zbrush. Environment modeled in Maya. All assets textured in Substance Painter and lit/rendered in Arnold
"ZeZe in the Storm!" - 3D Character/Environment/Concept
Original concept for an animated show, including concept art, 3D character rigging, volumetric clouds and a rendered 3D environment.
"The Ranger" Overwatch-Inspired Character Concept Art
DEMO REEL - 2D Animation
A collection of all my 2D animation - including both traditional and rig animation, cleanup, color, rotoscoping, and figure drawings
Hit-Monkey Season 2: 3D Models
For Marvel's Hit-Monkey Season 2, all models created/arranged, textured, lit, and rendered by me as a starting point for our background painters. **All concept art credited to other artists**
"Backyard Blitz!" - Game Concept Art & Design
Concept art and ideation for a video game. Featuring customizable player characters, a vibrant supporting cast, recognizable gameplay environments, and homemade weapons and defenses.
"Medusa Bust" - Zbrush Sculpt
Zbrush sculpt to work on human, animal, and creature anatomy all at once!
"Bagboi" - Photoshop Animation
Gif Animation created through use of the Timeline and Puppet Animation tools in Adobe Photoshop. Started from a collage of found images, then drawn traditionally and digitally before adding the motion components
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