Welcome to my Portfolio!

This page is for all of my 3D modeling, texturing, lighting, rendering, and more! Use the buttons below to navigate to my other collections.

Welcome to my Portfolio!

This page is for all of my 3D modeling, texturing, lighting, rendering, and more! Use the buttons below to navigate to my other collections.

"Interpretations" - 3D Environments
Environments modeled, textured, and rendered within Maya/Arnold. All projects interpreted from prompts. *Note: some projects contain free assets from Quixel Megascans and other sources used with permission
"ZeZe in the Storm!" - 3D Character/Environment/Concept
Original concept for an animated show, including concept art, 3D character rigging, volumetric clouds and a rendered 3D environment.
"Retro Studios-style Desert" - 3D Environment
Imagining a new Retro Studios Donkey Kong game through a stylized 3D desert environment.
"Temple of Hun Batz" - 3D Prop/Environment
Characters sculpted in Zbrush. Environment modeled in Maya. All assets textured in Substance Painter and lit/rendered in Arnold
"Swiss Army Knife" - 3D Prop
Modeled, Shaded, Lit, and Rendered using Maya, Arnold, and Substance Painter.
"Packeroos!" - 3D Capstone Game & 2D Cutscene
Thesis game brought from concept to 5-minute playable
"Stylized Slots" - 3D Props
'Irish Luck'-themed slot machine graphics created in Zbrush and textured and rendered in Iray.
"Medusa Bust" - Zbrush Sculpt
Zbrush sculpt to work on human, animal, and creature anatomy all at once!
"1 Hour Speed Sculpts" - Zbrush Sculpts
Practicing speed and techniques in creating stylized characters in Zbrush
"The Maw" - Zbrush Sculpt
Lovingly referred to as 'Yikes Wazowski,' a quick sculpt done of an old doodle to practice monster anatomy. (P.S. Those aren't eyes, they're nostrils.)
"Father Burrow" - Zbrush Sculpt
Zbrush sculpt of an old doodle from my first DnD character! A pangolin priest on a pilgrimage!
"The Porcelain Dragon" - 3D Character
Digital Character concepted, sculpted, textured, and rendered in Zbrush, Maya, and Substance
"Miso the Chihuahua" - 3D Character (Low-Poly)
Under 500-poly character model and concept. Sculpted in Zbrush, then quad-drawn in Maya. Textured and rendered in Substance Painter/Iray Renderer.
"Starry" - 3D Character (Blizzard Student Art Contest)
Concept Art and low poly 3D model created in World of Warcraft Style for Student Art Contest
"Stylized Grasslands" - 3D Environment
A 3D Environment created using Maya models imported into Unreal Engine. Textures created through PSD Networks and applied using Materials in Unreal.
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