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"Retro Studios-style Desert" - 3D Environment
Imagining a new Retro Studios Donkey Kong game through a stylized 3D desert environment.
"Swiss Army Knife" - 3D Prop
Modeled, Shaded, Lit, and Rendered using Maya, Arnold, and Substance Painter.
DEMO REEL - 2D Animation
A collection of all my 2D animation - including both traditional and rig animation, cleanup, color, rotoscoping, and figure drawings
"The Maw" - Zbrush Sculpt
Lovingly referred to as 'Yikes Wazowski,' a quick sculpt done of an old doodle to practice monster anatomy. (P.S. Those aren't eyes, they're nostrils.)
"1 Hour Speed Sculpts" - Zbrush Sculpts
Practicing speed and techniques in creating stylized characters in Zbrush
"Starry" - 3D Character (Blizzard Student Art Contest)
Concept Art and low poly 3D model created in World of Warcraft Style for Student Art Contest
"Sleeping Fishes" - Adobe Contest Winning Illustration
The Best Illustration Category Winner of the Adobe Student Movie Poster Movie Contest!
Hit-Monkey Season 2: 3D Models
For Marvel's Hit-Monkey Season 2, all models created/arranged, textured, lit, and rendered by me as a starting point for our background painters. **All concept art credited to other artists**
"Packeroos!" - 3D Capstone Game & 2D Cutscene
Thesis game brought from concept to 5-minute playable
"Bagboi" - Photoshop Animation
Gif Animation created through use of the Timeline and Puppet Animation tools in Adobe Photoshop. Started from a collage of found images, then drawn traditionally and digitally before adding the motion components
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