All 4 Sculpts Arranged Together

The boy Kiddo from my Backyard Blitz! game concept

Mr. Dropbear from my team's senior game, Packeroos!

Bean from my Sunflower and the Bean concept art

Bagboi from my Animated Illustration

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"Interpretations" - 3D Environments
Environments modeled, textured, and rendered within Maya/Arnold. All projects interpreted from prompts. *Note: some projects contain free assets from Quixel Megascans and other sources used with permission
"Medusa Bust" - Zbrush Sculpt
Zbrush sculpt to work on human, animal, and creature anatomy all at once!
"Swiss Army Knife" - 3D Prop
Modeled, Shaded, Lit, and Rendered using Maya, Arnold, and Substance Painter.
"Retro Studios-style Desert" - 3D Environment
Imagining a new Retro Studios Donkey Kong game through a stylized 3D desert environment.
"The Maw" - Zbrush Sculpt
Lovingly referred to as 'Yikes Wazowski,' a quick sculpt done of an old doodle to practice monster anatomy. (P.S. Those aren't eyes, they're nostrils.)
"Temple of Hun Batz" - 3D Prop/Environment
Characters sculpted in Zbrush. Environment modeled in Maya. All assets textured in Substance Painter and lit/rendered in Arnold
"Father Burrow" - Zbrush Sculpt
Zbrush sculpt of an old doodle from my first DnD character! A pangolin priest on a pilgrimage!
"Stylized Grasslands" - 3D Environment
A 3D Environment created using Maya models imported into Unreal Engine. Textures created through PSD Networks and applied using Materials in Unreal.
"ZeZe in the Storm!" - 3D Character/Environment/Concept
Original concept for an animated show, including concept art, 3D character rigging, volumetric clouds and a rendered 3D environment.
"Stylized Slots" - 3D Props
'Irish Luck'-themed slot machine graphics created in Zbrush and textured and rendered in Iray.
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