Below are character designs created for the film. Any designs with an * in the caption were updated/unified by me from an original design by another artist on my team.
"Out of Order" - Character Design & Style Guide
Work-in-progress for my animated thesis short film, "Out of Order" coming 2024
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Hit-Monkey Season 2: 3D Animations
For Marvel's Hit-Monkey Season 2, 3D-animated drone traffic created using vehicle rigs in 3ds Max.
"My Happy Place" - Illustration
Personal conceptual illustration.
Created based on my trip with Boy Scouts to Wyoming outside Yellowstone National Park. I'll be back someday.
"The Ranger" Overwatch-Inspired Character Concept Art
Hit-Monkey Season 2: 3D Layouts
For Marvel's Hit-Monkey Season 2. Shot layouts created by placing cameras, arranging existing set environments and props (including vehicles), and posing biped characters. **All Storyboards credited to other artists**
"Temple of Hun Batz" - 3D Prop/Environment
Characters sculpted in Zbrush. Environment modeled in Maya. All assets textured in Substance Painter and lit/rendered in Arnold
"Father Burrow" - Zbrush Sculpt
Zbrush sculpt of an old doodle from my first DnD character! A pangolin priest on a pilgrimage!
"Batchi" - Logo Design
App icon and logo designs with seasonal variants
"Killer Whales" - Product Design Illustration
Custom Pillow illustration featuring orca whales dressed as famous movie killers. Yes, Indiana Jones counts.
"ZeZe in the Storm!" - 3D Character/Environment/Concept
Original concept for an animated show, including concept art, 3D character rigging, volumetric clouds and a rendered 3D environment.
"Nanaue" - SMITE-Inspired God Concept Art
Character concept for Nanaue, the Shark-Man of Hawaiian legend