"Medusa Bust" - Zbrush Sculpt
Zbrush sculpt to work on human, animal, and creature anatomy all at once!
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"Batchi" - Logo Design
App icon and logo designs with seasonal variants
"Temple of Hun Batz" - 3D Prop/Environment
Characters sculpted in Zbrush. Environment modeled in Maya. All assets textured in Substance Painter and lit/rendered in Arnold
"Packeroos!" - 3D Capstone Game & 2D Cutscene
Thesis game brought from concept to 5-minute playable
"Yearbook" - 8-Page Comic (WIP)
Style frame, color explorations, and thumbnails for my WIP short comic, "Yearbook". Final comic coming soon!
Hit-Monkey Season 2: 3D Animations
For Marvel's Hit-Monkey Season 2, 3D-animated drone traffic created using vehicle rigs in 3ds Max.
"Tale of Three Wolves" 24-hour Skate Deck Challenge
3 Skate decks created in 19 hours during the 24-Hour SCAD Illustration Department GENERATE Design Challenge
Hit-Monkey Season 2: 3D Models
For Marvel's Hit-Monkey Season 2, all models created/arranged, textured, lit, and rendered by me as a starting point for our background painters. **All concept art credited to other artists**
"Swiss Army Knife" - 3D Prop
Modeled, Shaded, Lit, and Rendered using Maya, Arnold, and Substance Painter.
"Father Burrow" - Zbrush Sculpt
Zbrush sculpt of an old doodle from my first DnD character! A pangolin priest on a pilgrimage!
"Dark Woods" - Game Concept Art
Digital environment concepts created for use in video game production