"Miso the Chihuahua" - 3D Character (Low-Poly)
Under 500-poly character model and concept. Sculpted in Zbrush, then quad-drawn in Maya. Textured and rendered in Substance Painter/Iray Renderer.
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Imagining a new Retro Studios Donkey Kong game through a stylized 3D desert environment.
"Starry" - 3D Character (Blizzard Student Art Contest)
Concept Art and low poly 3D model created in World of Warcraft Style for Student Art Contest
"Father Burrow" - Zbrush Sculpt
Zbrush sculpt of an old doodle from my first DnD character! A pangolin priest on a pilgrimage!
"Stylized Slots" - 3D Props
'Irish Luck'-themed slot machine graphics created in Zbrush and textured and rendered in Iray.
"Stylized Grasslands" - 3D Environment
A 3D Environment created using Maya models imported into Unreal Engine. Textures created through PSD Networks and applied using Materials in Unreal.
"Medusa Bust" - Zbrush Sculpt
Zbrush sculpt to work on human, animal, and creature anatomy all at once!
"Interpretations" - 3D Environments
Environments modeled, textured, and rendered within Maya/Arnold. All projects interpreted from prompts. *Note: some projects contain free assets from Quixel Megascans and other sources used with permission
"ZeZe in the Storm!" - 3D Character/Environment/Concept
Original concept for an animated show, including concept art, 3D character rigging, volumetric clouds and a rendered 3D environment.
"Swiss Army Knife" - 3D Prop
Modeled, Shaded, Lit, and Rendered using Maya, Arnold, and Substance Painter.
"1 Hour Speed Sculpts" - Zbrush Sculpts
Practicing speed and techniques in creating stylized characters in Zbrush