Hey! I'm Matt. I'm an animator and digital artist.

I love to create work that has depth, charm, and my signature sense of humor! Scroll down to see all my work, or filter using the sections above

Hey! I'm Matt. I'm an animator and digital artist.

I love to create work that has depth, charm, and my signature sense of humor! Scroll down to see all my work, or filter using the sections above

DEMO REEL - 3D Animation
A collection of all my 3D Animation from Maya, 3ds Max, and Unreal Engine 5
DEMO REEL - 2D Animation
A collection of all my 2D animation - including both traditional and rig animation, cleanup, color, rotoscoping, and figure drawings
Hit-Monkey Season 2: 3D Animations
For Marvel's Hit-Monkey Season 2, 3D-animated drone traffic created using vehicle rigs in 3ds Max.
"Visual Music" - Motion Media Project
Visual interpretation of Buddy Rich's 1974 song "Nutville" created in After Effects
"Yearbook" - 8-Page Comic (WIP)
Style frame, color explorations, and thumbnails for my WIP short comic, "Yearbook". Final comic coming soon!
Hit-Monkey Season 2: 3D Models
For Marvel's Hit-Monkey Season 2, all models created/arranged, textured, lit, and rendered by me as a starting point for our background painters. **All concept art credited to other artists**
Hit-Monkey Season 2: 3D Layouts
For Marvel's Hit-Monkey Season 2. Shot layouts created by placing cameras, arranging existing set environments and props (including vehicles), and posing biped characters. **All Storyboards credited to other artists**
"Interpretations" - 3D Environments
Environments modeled, textured, and rendered within Maya/Arnold. All projects interpreted from prompts. *Note: some projects contain free assets from Quixel Megascans and other sources used with permission
"Temple of Hun Batz" - 3D Prop/Environment
Characters sculpted in Zbrush. Environment modeled in Maya. All assets textured in Substance Painter and lit/rendered in Arnold
"Retro Studios-style Desert" - 3D Environment
Imagining a new Retro Studios Donkey Kong game through a stylized 3D desert environment.
"ZeZe in the Storm!" - 3D Character/Environment/Concept
Original concept for an animated show, including concept art, 3D character rigging, volumetric clouds and a rendered 3D environment.
"Swiss Army Knife" - 3D Prop
Modeled, Shaded, Lit, and Rendered using Maya, Arnold, and Substance Painter.
"Godless" - Netflix Product Design Illustration
VHS Cover and Tape product design imagining based on Netflix's hit limited series, "Godless"
"Out of Order" - Character Design & Style Guide
Work-in-progress for my animated thesis short film, "Out of Order" coming 2024
"Stylized Slots" - 3D Props
'Irish Luck'-themed slot machine graphics created in Zbrush and textured and rendered in Iray.
"Nanaue" - SMITE-Inspired God Concept Art
Character concept for Nanaue, the Shark-Man of Hawaiian legend
"Sleeping Fishes" - Adobe Contest Winning Illustration
The Best Illustration Category Winner of the Adobe Student Movie Poster Movie Contest!
"Packeroos!" - 3D Capstone Game & 2D Cutscene
Thesis game brought from concept to 5-minute playable
"Backyard Blitz!" - Game Concept Art & Design
Concept art and ideation for a video game. Featuring customizable player characters, a vibrant supporting cast, recognizable gameplay environments, and homemade weapons and defenses.
"1 Hour Speed Sculpts" - Zbrush Sculpts
Practicing speed and techniques in creating stylized characters in Zbrush
"Medusa Bust" - Zbrush Sculpt
Zbrush sculpt to work on human, animal, and creature anatomy all at once!
"The Maw" - Zbrush Sculpt
Lovingly referred to as 'Yikes Wazowski,' a quick sculpt done of an old doodle to practice monster anatomy. (P.S. Those aren't eyes, they're nostrils.)
"Killer Whales" - Product Design Illustration
Custom Pillow illustration featuring orca whales dressed as famous movie killers. Yes, Indiana Jones counts.
"The Sunflower and fhe Bean" - Concept Illustration
Sequential Art concept projects based on a re-imagining of the The Tortoise and the Hare. Characters, Environments, Props, and a transport.
"The Porcelain Dragon" - Character Sculpt from Concept
Digital Character concepted in Photoshop, sculpted in Zbrush, retopoed in Maya, textured in Substance Painter, and rendered in Iray.
"Bagboi" - Photoshop Animation
Gif Animation created through use of the Timeline and Puppet Animation tools in Adobe Photoshop. Started from a collage of found images, then drawn traditionally and digitally before adding the motion components
"Father Burrow" - Zbrush Sculpt
Zbrush sculpt of an old doodle from my first DnD character! A pangolin priest on a pilgrimage!
"Starry" - 3D Character (Blizzard Student Art Contest)
Concept Art and low poly 3D model created in World of Warcraft Style for Student Art Contest
"Welcome To Russia" - Vintage Postcard Collage
Surrealist Collage and Product Design created for Digital Illustration class... (Don't tell Putin!)
"Dark Woods" - Game Concept Art
Digital environment concepts created for use in video game production
"Into the Sunset"- TCM Network 24-Hour Design Challenge
SCAD GENERATE 2019's Animation Challenge sponsored by Turner Classic Movies. This was my team's submission for the challenge.
"Tale of Three Wolves" 24-hour Skate Deck Challenge
3 Skate decks created in 19 hours during the 24-Hour SCAD Illustration Department GENERATE Design Challenge
"My Happy Place" - Illustration
Personal conceptual illustration. Created based on my trip with Boy Scouts to Wyoming outside Yellowstone National Park. I'll be back someday.
"Batchi" - Logo Design
App icon and logo designs with seasonal variants
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