DEMO REEL - 3D Animation
A collection of all my 3D Animation from Maya, 3ds Max, and Unreal Engine 5
DEMO REEL - 2D Animation
A collection of all my 2D animation - including both traditional and rig animation, cleanup, color, rotoscoping, and figure drawings
Hit-Monkey Season 2: 3D Animations
For Marvel's Hit-Monkey Season 2, 3D-animated drone traffic created using vehicle rigs in 3ds Max.
"Visual Music" - Motion Media Project
Visual interpretation of Buddy Rich's 1974 song "Nutville" created in After Effects
"Yearbook" - 8-Page Comic (WIP)
Style frame, color explorations, and thumbnails for my WIP short comic, "Yearbook". Final comic coming soon!
Hit-Monkey Season 2: 3D Models
For Marvel's Hit-Monkey Season 2, all models created/arranged, textured, lit, and rendered by me as a starting point for our background painters. **All concept art credited to other artists**
Hit-Monkey Season 2: 3D Layouts
For Marvel's Hit-Monkey Season 2. Shot layouts created by placing cameras, arranging existing set environments and props (including vehicles), and posing biped characters. **All Storyboards credited to other artists**
"Interpretations" - 3D Environments
Environments modeled, textured, and rendered within Maya/Arnold. All projects interpreted from prompts. *Note: some projects contain free assets from Quixel Megascans and other sources used with permission
"Temple of Hun Batz" - 3D Prop/Environment
Characters sculpted in Zbrush. Environment modeled in Maya. All assets textured in Substance Painter and lit/rendered in Arnold
"Retro Studios-style Desert" - 3D Environment
Imagining a new Retro Studios Donkey Kong game through a stylized 3D desert environment.
"ZeZe in the Storm!" - 3D Character/Environment/Concept
Original concept for an animated show, including concept art, 3D character rigging, volumetric clouds and a rendered 3D environment.
"Swiss Army Knife" - 3D Prop
Modeled, Shaded, Lit, and Rendered using Maya, Arnold, and Substance Painter.
"Godless" - Netflix Product Design Illustration
VHS Cover and Tape product design imagining based on Netflix's hit limited series, "Godless"
"Out of Order" - Character Design & Style Guide
Work-in-progress for my animated thesis short film, "Out of Order" coming 2024
"Stylized Slots" - 3D Props
'Irish Luck'-themed slot machine graphics created in Zbrush and textured and rendered in Iray.
"Nanaue" - SMITE-Inspired God Concept Art
Character concept for Nanaue, the Shark-Man of Hawaiian legend
"Sleeping Fishes" - Adobe Contest Winning Illustration
The Best Illustration Category Winner of the Adobe Student Movie Poster Movie Contest!
"Packeroos!" - 3D Capstone Game & 2D Cutscene
Thesis game brought from concept to 5-minute playable
"Backyard Blitz!" - Game Concept Art & Design
Concept art and ideation for a video game. Featuring customizable player characters, a vibrant supporting cast, recognizable gameplay environments, and homemade weapons and defenses.
"1 Hour Speed Sculpts" - Zbrush Sculpts
Practicing speed and techniques in creating stylized characters in Zbrush
"Medusa Bust" - Zbrush Sculpt
Zbrush sculpt to work on human, animal, and creature anatomy all at once!
"The Maw" - Zbrush Sculpt
Lovingly referred to as 'Yikes Wazowski,' a quick sculpt done of an old doodle to practice monster anatomy.
(P.S. Those aren't eyes, they're nostrils.)
"Killer Whales" - Product Design Illustration
Custom Pillow illustration featuring orca whales dressed as famous movie killers. Yes, Indiana Jones counts.
"The Sunflower and fhe Bean" - Concept Illustration
Sequential Art concept projects based on a re-imagining of the The Tortoise and the Hare. Characters, Environments, Props, and a transport.
"The Porcelain Dragon" - Character Sculpt from Concept
Digital Character concepted in Photoshop, sculpted in Zbrush, retopoed in Maya, textured in Substance Painter, and rendered in Iray.
"Bagboi" - Photoshop Animation
Gif Animation created through use of the Timeline and Puppet Animation tools in Adobe Photoshop. Started from a collage of found images, then drawn traditionally and digitally before adding the motion components
"Father Burrow" - Zbrush Sculpt
Zbrush sculpt of an old doodle from my first DnD character! A pangolin priest on a pilgrimage!
"Starry" - 3D Character (Blizzard Student Art Contest)
Concept Art and low poly 3D model created in World of Warcraft Style for Student Art Contest
"Welcome To Russia" - Vintage Postcard Collage
Surrealist Collage and Product Design created for Digital Illustration class...
(Don't tell Putin!)
"Dark Woods" - Game Concept Art
Digital environment concepts created for use in video game production
"Into the Sunset"- TCM Network 24-Hour Design Challenge
SCAD GENERATE 2019's Animation Challenge sponsored by Turner Classic Movies. This was my team's submission for the challenge.
"Tale of Three Wolves" 24-hour Skate Deck Challenge
3 Skate decks created in 19 hours during the 24-Hour SCAD Illustration Department GENERATE Design Challenge
"My Happy Place" - Illustration
Personal conceptual illustration.
Created based on my trip with Boy Scouts to Wyoming outside Yellowstone National Park. I'll be back someday.
"Batchi" - Logo Design
App icon and logo designs with seasonal variants